Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics


Lighting and Shading with Unreal Engine 4 | Open Games Workshop . LMU Media Informatics . Summer term 2017 . Directed by Dr.-Ing. Wolfgang Höhl. Kindly supported by Aesir Interactive | Thomas Schneider and Lukas Lang.

Otto Bartning . Architekt einer sozialen Moderne

Otto Bartning . Architekt einer sozialen Moderne

Ausstellungskatalog von Werner Durth, Wolfgang Pehnt, Sandra Wagner-Conzelmann . Akademie der Künste und Wüstenrot Stiftung (Hg.) . Justus von Liebig Verlag, Darmstadt 2017 . ISBN 978-3-87390-393-7

Now avaliable at Amazon.com
160918_europe_03 150829_UK_02

fmx 2017 . International Conference | May 02-05 . Stuttgart


fmx 2017 . Beyond the Screen . International Conference on Animation, Effects, Virtual Reality, Games and Transmedia | May 02-05 . Stuttgart | Germany

ZD.B | Mobility Innovation Competition @ Campus


Project Pitch of ZD.B | Mobility Innovation Competition @ Campus
2017-04-27 | 13:00 . Zollhof | Kohlenhofstraße 60, 90443 Nürnberg

My personal teaching statistics at LMU Media Informatics

167 Student Applications Total | Summer Term 2017
120 Student Applications for Practical Course 3D Modelling with Blender
47 Student Applications for Open Games Workshop

Locked – A Virtual Reality Escape Game Concept by Mareike Haug, Alexander Kremer and Thomas Steinbrecher . Watch our video on YouTube

This project was created in the course of the university lecture “Open Games Workshop” directed by Dr.-Ing. Wolfgang Höhl at Ludwig-Maximilians-Universität (LMU) Munich | Media Informatics . Winter term 2016/2017.

Kindly supported by Innoactive GmbH., Munich, Germany | Daniel Seidl, Evangelos Angelidis, Roman Rolnik and Thomas Wimmer